This was a personal project to understand the pipeline between Speedtree and Unreal Engine. Explored varied strategies in lighting and materials inside Unreal Engine. All the assets were created from scratch.
Main Composition
Detail lighting
Detail
Materials
Three paint layers are used for Terrain material
Macro Variations have been used to break the tiling pattern on the landscape material
Plants and trees are created with 3 LOD's inside SpeedTree for optimization