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Shrine- Unreal Engine, Personal Project

This was a personal project to understand the pipeline between Speedtree and Unreal Engine. Explored varied strategies in lighting and materials inside Unreal Engine. All the assets were created from scratch.

Main Composition

Main Composition

Detail lighting

Detail lighting

Detail

Detail

Materials

Materials

Three paint layers are used for Terrain material

Three paint layers are used for Terrain material

Macro Variations have been used to break the tiling pattern on the landscape material

Macro Variations have been used to break the tiling pattern on the landscape material

Plants and trees are created with 3 LOD's inside SpeedTree for optimization

Plants and trees are created with 3 LOD's inside SpeedTree for optimization

original concept by tyleredlinart.deviantart.com

original concept by tyleredlinart.deviantart.com