This VR experience was created for Fisher & Paykel during my time at Method Digital. I contributed to core Unity C# development, 3D modeling, texturing, and animation. The project was a team effort, where I worked alongside developers, artists, and designers. The entire experience was designed for the Oculus Quest VR headset.
Additionally, I was responsible for building tools and systems for hand rigs/poses, as well as profiling, optimization, and ensuring hardware support.