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VR training for Fisher & Paykel

This VR experience was created for Fisher & Paykel during my time at Method Digital. I contributed to core Unity C# development, 3D modeling, texturing, and animation. The project was a team effort, where I worked alongside developers, artists, and designers. The entire experience was designed for the Oculus Quest VR headset.

Additionally, I was responsible for building tools and systems for hand rigs/poses, as well as profiling, optimization, and ensuring hardware support.

Screenshot from the experience

Screenshot from the experience

Screenshot from the experience

Screenshot from the experience

Screenshot from the experience

Screenshot from the experience